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Tag Archives: design
The Scarcity Tax on Participation: How First-Come Registration Suppresses Volunteering, and What Centralized Systems Can Do About It: A white paper on registration design for volunteer-dependent gatherings
Abstract When attendance at a gathering is rationed by limited space and allotted first-come, first-served, registrants rationally optimize for speed. Speed, however, is purchased by shedding every decision not strictly required to secure a place — and volunteering is nearly … Continue reading
Posted in Christianity, Church of God
Tagged design, Feast of Tabernacles, logistics, technology
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White Paper 6: Comparative Sector Position
Abstract The University of the People (UoPeople) is routinely grouped with institutions it is not: with MOOCs because it is online and large, with for-profit online schools because its founder came from that sector, with online program managers because it … Continue reading
White Paper 5: The Pedagogical Model: Peer Learning at Scale
Abstract The cost advantage examined in White Paper 2 and the access advantage examined in White Paper 4 are not the foundation of the University of the People (UoPeople) model; they are consequences of a particular teaching design. That design—small … Continue reading
White Paper 4: The International Architecture and the Access Mission
Abstract The University of the People’s (UoPeople) most distinctive feature is also its least replicable: it admits students from across the world by default and has become the largest enroller of refugees of any university. This paper treats the global … Continue reading
White Paper 3: Academic Rigor and Quality Assurance at Scale
Abstract If White Paper 2 showed that the University of the People (UoPeople) lowers cost by deleting the conventional university’s most expensive components, this paper asks the question that deletion immediately provokes: does the education that remains hold its quality? … Continue reading
Posted in Graduate School, Musings
Tagged design, education, legitimacy, logistics, University of the People
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White Paper: The Real World as Game Board: Pokémon GO, Location-Based Augmented Reality, and the Institutional Implications of the Game Layer
Abstract Beginning with the launch of Ingress in 2013 and reaching mass-market saturation with PokĂ©mon GO in 2016, a cluster of mobile applications has popularized a particular relationship between digital play and physical geography in which streets, parks, monuments, places … Continue reading
White Paper VI — Synthesis: Canon Coherence, Reader Fatigue, and the Path Forward
Abstract This concluding paper synthesizes the findings of the preceding five papers and attempts to draw them into a single account of the property’s condition. It proposes a taxonomy of contradictions that have accumulated across the corpus, considers the scope … Continue reading
White Paper II — A Knight of the Seven Kingdoms and the Novella Cycle: The Dunk and Egg Stories as a Parallel Architecture
Abstract This paper examines the Dunk and Egg novella cycle, collected in part as A Knight of the Seven Kingdoms, as the second major vector of fragmentation in A Song of Ice and Fire. Unlike the main sequence, which has … Continue reading
Paper 10 — Synthesis: Comparative Fragmentology and the Case for Austen as Institutional Analyst
I. The Work the Series Has Done Nine papers have developed a method and applied it to a specific pair of texts. This tenth paper draws the work together into a single account of what the method is, what its … Continue reading
Posted in Musings
Tagged design, institutional ecology, Jane Austen, literature, writing
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Paper 8 — What Completed Novels Hide: The Question of Resolution
I. The Question Returned To Paper 1 of this series argued that fragments diagnose better than finished novels because endings discharge institutional pressure into resolved circumstance. Seven subsequent papers have developed this argument in specific applications: the chronological bracket, the … Continue reading
