Tag Archives: design

Two in the Dark: Covenant Partnership and the Refutation of Engineered Solitude in Project Hail Mary

Paper One of the Series “The Ledger and the Covenant” Abstract Andy Weir’s Project Hail Mary (2021) is built on a design decision that the novel never examines directly: the crew of the Hail Mary was to be rendered unconscious … Continue reading →

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Representation by Population, Qualified: Canadian Apportionment in Anglo-American Comparison

Abstract Canada apportions its House of Commons by a formula that begins with population and then overrides it four separate times. The result is a chamber in which the best-represented voter counts for roughly three times the least-represented, and a … Continue reading →

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The Scarcity Tax on Participation: How First-Come Registration Suppresses Volunteering, and What Centralized Systems Can Do About It: A white paper on registration design for volunteer-dependent gatherings

Abstract When attendance at a gathering is rationed by limited space and allotted first-come, first-served, registrants rationally optimize for speed. Speed, however, is purchased by shedding every decision not strictly required to secure a place — and volunteering is nearly … Continue reading →

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White Paper 6: Comparative Sector Position

Abstract The University of the People (UoPeople) is routinely grouped with institutions it is not: with MOOCs because it is online and large, with for-profit online schools because its founder came from that sector, with online program managers because it … Continue reading →

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White Paper 5: The Pedagogical Model: Peer Learning at Scale

Abstract The cost advantage examined in White Paper 2 and the access advantage examined in White Paper 4 are not the foundation of the University of the People (UoPeople) model; they are consequences of a particular teaching design. That design—small … Continue reading →

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White Paper 4: The International Architecture and the Access Mission

Abstract The University of the People’s (UoPeople) most distinctive feature is also its least replicable: it admits students from across the world by default and has become the largest enroller of refugees of any university. This paper treats the global … Continue reading →

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White Paper 3: Academic Rigor and Quality Assurance at Scale

Abstract If White Paper 2 showed that the University of the People (UoPeople) lowers cost by deleting the conventional university’s most expensive components, this paper asks the question that deletion immediately provokes: does the education that remains hold its quality? … Continue reading →

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White Paper: The Real World as Game Board: Pokémon GO, Location-Based Augmented Reality, and the Institutional Implications of the Game Layer

Abstract Beginning with the launch of Ingress in 2013 and reaching mass-market saturation with PokĂ©mon GO in 2016, a cluster of mobile applications has popularized a particular relationship between digital play and physical geography in which streets, parks, monuments, places … Continue reading →

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White Paper VI — Synthesis: Canon Coherence, Reader Fatigue, and the Path Forward

Abstract This concluding paper synthesizes the findings of the preceding five papers and attempts to draw them into a single account of the property’s condition. It proposes a taxonomy of contradictions that have accumulated across the corpus, considers the scope … Continue reading →

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White Paper II — A Knight of the Seven Kingdoms and the Novella Cycle: The Dunk and Egg Stories as a Parallel Architecture

Abstract This paper examines the Dunk and Egg novella cycle, collected in part as A Knight of the Seven Kingdoms, as the second major vector of fragmentation in A Song of Ice and Fire. Unlike the main sequence, which has … Continue reading →

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