Tag Archives: games

Book Review: Guildmaster’s Guide To Ravnica

Guildmaster’s Guide To Ravnica, by Wizards RPG Team What would a fantasy world be like if it was one giant city filled with quarreling factions?  Aside from not seeming all that different from our contemporary world, it would be quite … Continue reading

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Book Review: Tales From The Yawning Portal

Tales From The Yawning Portal, by the Wizards RPG Team It’s easy to see why this book exists.  There are some books where the purpose of their existence is puzzling and has to be explained, but here, even if the … Continue reading

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Book Review: Storm King’s Thunder

Storm King’s Thunder, by Wizards RPG Team If you are familiar with the various Norse heathen myths of frost giants and other forms of giants who were at odds with the Norse gods than a lot of this book’s mythos … Continue reading

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Book Review: Princes Of The Apocalypse

Princes Of The Apocalypse:  Elemental Evil, by John-Paul Balmet I have to admit that this particular scenario seemed to me to be a bit overpowering for its target gaming party.  This particular scenario involves serious threats to a region that … Continue reading

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Book Review: Waterdeep: Dragon Heist

Waterdeep:  Dragon Heist, by Wizards RPG Team As someone who has read a great many books relating to tabletop role playing games, I am always intrigued when someone attempts to do something different, and this complex campaign does manage to … Continue reading

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Book Review: Acquisitions Incorporated

Acquisitions Incorporated, by Wizards RPG Team This is a book that has a lot of promise and does not end up quite being as enjoyable as one would hope.  As a general concept, this book certainly does provide an interesting … Continue reading

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Book Review: Mordenkainen’s Tome Of Foes

Mordenkainen’s Tome Of Foes, by Wizards of the Coast One of the best things about this book is that it does a good job at explaining the eternal foes of various conflicts, why and how long they have fought, and … Continue reading

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Book Review: Xanathar’s Guide To Everything

Xanathar’s Guide To Everything, by Wizards of the Coast In reading this book, I thought it actually would be a guide to everything, and although it has quite a bit of material (some of which I was already familiar with), … Continue reading

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Book Review: Ghosts Of Saltmarsh

Ghosts Of Saltmarsh, by Wizards Of The Coast When I read a book like this one, my goal is to see some worthwhile scenarios that one can play and some insight as to the world that D&D is set in, … Continue reading

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Book Review: Starfinder: Pact Worlds

Starfinder:  Pact Worlds, by Pazio One thing that is important when one is looking at a game is to gain a sense of place about the world that one is supposed to be playing in.  At times, as is the … Continue reading

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