Book Review: Pathfinder Roleplaying Game: Advanced Player’s Guide

Pathfinder Roleplaying Game:  Advanced Player’s Guide, by Jason Bulmahn

As a friend of mine [1] recently informed us that he wanted us to start a Pathfinder roleplaying campaign fairly soon and run it fairly often, I figured I needed to brush up on my understanding of Pathfinder.  This book is a bit longer than the other one, over 300 pages, and while I did not find anything as useful to me as the character options I found in the book I read with it, the book is a useful reference book for those who are looking to play the game.  If you are a part of the target audience of this book, you likely know who you are, and if you have ideas for various characters beyond the initial/basic rules of the game.  It serves as a useful reference material, and if you play Pathfinder or want to, this book will likely serve as a useful book to flip through.  I know that is likely to be the case for my fellow players and I, at least.

In terms of the book’s material, this book has 8 chapters.  After a short introduction the book looks at racial customization for dwarves, elves, gnomes, half-elves, half-orcs, halflings, and humans.  Then the book contains discussions about special options for alchemists, cavaliers, inquisitors, oracle, summoners, witch, as well as some discussion of the core classes of barbarian, bard, cleric, druid, fighter, monk, paladin, antipaladin, ranger, rogue, sorcerer, and wizard.  The next three chapters look at feats, equipment, and spells, all of which are given a great deal of detail.  The last three chapters look at prestige classes, magic items, and some new rules.  Some of this material is useful.  The prestige classes are pretty interesting as someone who likes odd and unusual materials.  Likewise, the new rules including hero points for those players who do particularly remarkable role playing in a scenario is something that definitely makes sense to me.  Whenever I have done GM duties I have always enjoyed watching how players solve problems with a fair amount of creativity.  It is nice to see that part of the general framework of the game here.

[1] See, for example:

https://edgeinducedcohesion.blog/2017/04/27/book-review-pathfinder-roleplaying-game-advanced-class-guide/

https://edgeinducedcohesion.blog/2016/10/08/book-review-pathfinder-role-playing-game-strategy-guide/

https://edgeinducedcohesion.wordpress.com/2016/05/01/geeks-night-out/

https://edgeinducedcohesion.wordpress.com/2016/06/06/dark-necessities-are-part-of-my-design/

About nathanalbright

I'm a person with diverse interests who loves to read. If you want to know something about me, just ask.
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One Response to Book Review: Pathfinder Roleplaying Game: Advanced Player’s Guide

  1. Pingback: Book Review: The Way Of Wizards | Edge Induced Cohesion

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