Book Review: The Book Of Random Tables 3

The Book Of Random Tables 3, by Matt Davids

As far as books go, this is not a complicated one.  This book, and others like it (as this is at least the third in a series that goes on for who knows how long) serves a valuable purpose, and that is helping a gamemaster be more creative when it comes to aspects of worldbuilding.  Theoretically this book could help those who are playing role playing games, but it would appear in looking at its contents that this book is more geared towards those who are running a game in allowing the random power of a d100 or two d10s to solve all kinds of issues about the game and how it is working.  When one does not want to create a lot of things for oneself it is certainly handy and appreciated to have something like this which picks up the slack.  That said, it’s not the sort of book one reads with any other purposes in mind other than helping one be a bit more creative in playing role playing games.  There is no literary flair here, but this is a practical book for an obvious audience that appears to appreciate what it has to offer.

In terms of its contents, this book is a very simple one.  It features less than 50 large pages of tables that provide options to reduce the game prep time for someone organizing a role playing game.  The book begins with a table of contents and credits and instruction on how to use the book, which is straightforward enough.  After that there are two tables that show names, namely the names of inns and fictitious knightly orders that one can have in a game.  After that there are four tables that deal with encounters and locations, namely desert encounters, forest locations, road encounters, and woodland animals that one might meet in the course of one’s explorations.  After that there are seven tables that include various items and things, namely items in a prison cell, items in a treasure chest, items found on a dead orc, different types of jewelery, items in a found adventurer’s saddlebags, items in a wagon, and items found in a wine cellar.  After that there are various tables of food and drink that include beers, herbal teas, seeds and nuts, sweet bread, seafood, and two tables each for fruit and vegetables.  After this the book ends with three tables that include epitaphs, thieves guild quests, and health side effects for dungeons.  If this sounds of interest to you in randomizing these aspects of a game, then this book sounds like it would be of interest to you.

About nathanalbright

I'm a person with diverse interests who loves to read. If you want to know something about me, just ask.
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