Slaughter At Splinterfang Gorge, by William Tucker
This particular roleplaying game campaign is designed to be compatible with both Pathfinder and D&D 5e and is meant for a party of between levels 4 and 6, just exiting the beginning stages and moving into more challenging efforts with larger significance. And though there is nothing particular groundbreaking about this particular scenario, it is certainly competently put together and it presents some of the favorite concerns that many scenarios of tabletop roleplaying games have to deal with in the concern with returns from the dead as well as the depredations of evil beings and their threat to civilized peoples, in this case the elves of a particular region. As someone who likes to read (and even collect) such campaigns, this was certainly a worthy read and would make for an appealing if not particularly unusual way for some role playing gamers to spend a few hours and perhaps build up some reputation with a particular faction of elves, which may be useful. All in all the book is not a very long one (the campaign as a whole is about 70 pages), and the author provides all of the necessary hooks for the GM to be able to handle this one.
As far as the campaign goes, the book begins with the introduction which gives some background material to the GM as well as some player hooks that will encourage them to initiate the mission. After that there is a look at some Goblin harassment that went too far on the edge of a particular forest during a time when Elves were congregating for a festival, which moves on to some battles with some bugbear brothers who are attempting to revive a dead bugbear cleric who had led their people in the past to glory, as the players attempt to rescue some young elves and deal with the incursion of goblins and bugbears. After some point the characters are supposed to reach the main camp of the unfortunately named lung-gougers, which involves more battling and potentially looting, and which leads the characters into the final encounters of the scenario in Splinterfang Gorge around and in the tomb of the revived bugbear cleric Spragnokk. Some appendices close out the book with some information about the dark religious beliefs of the bugbear, something many players may not initially know, as well as relics and powers of the bugbears that are worth knowing about as well.
A great deal of the space that is taken up in the book consists of looking at the various items and creatures in the campaign in both pathfinder (marked in red) and D&D 5e (marked in blue). Without this duplication of space to account for the different dice rules the book would likely be considerably shorter. Also of note is that the appendices on the power and relics of the bugbear allow players to create high level bugbear players of their own, if they should wish, although I doubt that many people would want to play such a race themselves. Still, having the option is certainly worthwhile and enjoyable. The relics in particular are ones I would relish using for the character I play in my current campaign, a lizardman barbarian of decidedly unpolished social graces and some slight tendencies towards brutality. Likely there are other parties that will have similar sorts of characters who will find these relics to be immensely useful for their use in campaigns, not only to sell but even more to use. And so even though there is a great deal about this campaign that is not particularly unique, it is certainly a worthwhile campaign for parties that want to hunt bugbears and gain some mad loot while stopping evil priests from being resurrected, and all that sounds like a good short campaign as far as I am concerned.
